package com.TetrisII.extra.model;

import com.TetrisII.entities.Shape;
/**
 * 额外加的四种方块之一
 * @author Administrator
 *
 */
public class BShape extends Shape {

	private int[][] BShape = new int[][] { { 0, 1, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 0, 0 },
			{ 0, 0, 0, 0, 1, 1, 1, 1, 0, 1, 1, 0, 0, 0, 0, 0 }, { 0, 0, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 0, 1, 0 },
			{ 0, 0, 0, 0, 0, 1, 1, 0, 1, 1, 1, 1, 0, 0, 0, 0 } };
/**
 * 构造初始化
 */
	public BShape() {
		setShapes(BShape);
	}
}
